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A jam submission

Elydas' Dream (Demo)View game page

The boy who turns off the time (RPG - Demo)
Submitted by Abcia2 — 22 hours, 26 minutes before the deadline

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Elydas' Dream (Demo)'s itch.io page

Results

CriteriaRankScore*Raw Score
Audio#1232.3112.583
Graphics#1582.0872.333
Theme#1831.7141.917
Overall#1831.8932.117
Fun & Game Design#1841.7141.917
Originality & Innovation#1931.6401.833

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Hey Abcia - I am super excited to play, but I could not get the game to advance past the text "Pause the time...". I tried pressing many keys, left-clicking, etc. but I could not get past this. Let me know how to advance because it sounds/looks really awesome!

And if you get a chance to check out my game Foxy Boom Boxy, I would appreciate any feedback, thanks!

Developer

press the icon at bottom right

Submitted

I can see this game is a piece of fine art in the making, so my following recommendations might directly conflict your vision. Regardless, here are my thoughts as someone how finish the entire demo. 

Gacha life seem to be your bread and butter and I think it was used to great effect. Elydas and the spirit is visually appealing, and the blank "characters" are unnerving to look at and would make a great enemy moving forward. One gripe I have is that B didn't look scary enough? Intentional or not,  the face looked more hostile than scary.

The character moved too slow, to the point that I often let Elydas "die" to teleport him to another end of a room.

I know this is supposed to be Elydas' house, but the set pieces are rather one note. They are either pink or blank white. The outdoors segments did help shake things up however.

"Time Stop" is powerful ability that keep Elydas out of harms way and you already explored a bit with this mechanic. I would like to see more of this in the future.

The tutorialization is excellent, players will most likely learn how to "Time Stop" before learning how to move. Having prompts on the bottom is also a plus.

As someone else in the comments pointed out, a proper inventory system would improve the game quite a bit. The pacing of the game is well enough that it somewhat covers this issue, but I can see someone affected much worse.

Developer (1 edit)

Thank you

this is a really great feedback

game developers really need more people like you🫶🏻

Submitted

Is the purple flashing supposed to happening? I couldn't read the text or really play the game because it was so distracting :(

Developer

purple flashing? can you be more specific? it's most likely a bug

Submitted (2 edits) (+1)

I played for a little while, up until you get to the bedroom to the person who wants the teddy bear. It's a very good looking game, and the story got me curious to see how it ends! The time stopping mechanic is cool and works really well.

I think your game has amazing potential with just a few quick fixes :
- The protagonist walks so slow it's almost a crawl, and since there is some back and forth between the rooms, this can slow down the game a lot.
- Being able to hold multiple items on you would also help better pace the game in my opinion, for instance I picked up a screwdriver at the beginning of the game but didn't get to use it, so I dropped it. Same for the heart. If the screwdriver or heart is used later in the game, it's not fun to have to remember where it was and having to go all the way back there.
- The time stopping ability should take shorter to become available again when you've used it a short period.

Besides that, great mood and atmosphere, love the storytelling, the sound effects are top notch, great job here!

Submitted

The game is normal

Submitted

Nice little game, well done :)

Would you mind taking a moment to check out my game as well and provide a rating? Your feedback would be greatly appreciated. Game Link