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Both Hands and a Map's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality & Innovation | #2 | 3.800 | 3.800 |
Theme | #6 | 3.750 | 3.750 |
Overall | #15 | 3.360 | 3.360 |
Fun & Game Design | #25 | 3.050 | 3.050 |
Audio | #25 | 3.050 | 3.050 |
Graphics | #28 | 3.150 | 3.150 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
An amazing original idea using the theme of this jam!
I really love the music and the graphics. Nice game and Good luck!
Really original game with interesting ideas. The music really fits the game. Good luck in the jam.
Great Game! Well Done! :D
I'm glad you liked it! :D
Nice game! Well done :)
Thanks! I appreciate that :)
Can you check my game too please?
Nice navigation system :) Congrats.
Thank you! :)
The concept is really good and the graphics are incredible for a GDevelop game, but I found out about using the mouse wheel to rotate the map only after reading other people's comments and I think it's not very intuitive, but I hope that you'll make a sequel with a more interesting map and better controls (you could use the right button of the mouse in some way).
I was going to use the right mouse, but that would make it impossible to drag and rotate at the same time. I wanted that to be possible, and spent a day and half tweaking the motions to get it to a place I was happy with. I also wanted to keep the controls simple, so it could be played on a touchscreen by dragging and rotating the map with 2 fingers.
The art style and the concept are super cool! Nice idea to move the world to navigate!
The only thing I'm not sure about is the movement system, but surely it is a good base for future projects!
Yaaar, this is a nice game!
Thanks for the feedback! What about the movement system gave you uncertainty?
I'm not sure about dragging the map to move, it is surely a great idea, but it's kinda tricky and you can just use the mouse wheel to rotate the boat. I think it would be better to remove the wheel rotation and optimize a bit the map dragging system. But I repeat, for a jam, with little time, this game is ultra-cool!
Nice twist on a navigation game
Nice twist on a navigation game
What a beautiful and clever game! Congratulations!
Good game mechanic, needs a restart button =)
Yeaaaahhhh I wanted to add so much more. I'm working alone and had very little experience with the software though, which made for some unexpected challenges. On the last day, I stayed up all night just to add and improve as much as I could.
Thanks for the feedback!
MY GOSH! this is clever game design!
Thank you so much! It was fun just playing with the work-in progress, seeing the water effect animate just the way I wanted it to.
For example, I wanted a particle effect for the objects as they move though the water, but built-in particle emitters are 2d only and didn't display properly when the layer was in 2d and 3d mode. So I used a cannonball model I colored white in Blender, and used the Advanced Projectile extension to automatically delete them cleanly after they animated for a bit.
Then I found out you can't tween opacity for 3d objects (or at least I couldn't find a way to do it), so the water particles would just disappear and it looked weird. You can tween scale though, so they shrink as they move which looks much better.
Finally, I wanted the particles to look more like a water disruption, trailing on either side of the object. This was done by adding collision with the object and the particles, so they naturally get pushed outside the bounding box.
It was work, but it was fun work :)
Nice take on the theme.
The control of a world instead the boat was hilarious idea.
Well done <3
Thank you! I only wish I could have polished it a bit more