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A jam submission

Holiday Arcade JamView game page

A three in one GB Studio game done for the Holiday Game Jam
Submitted by autistmouse — 5 days, 8 hours before the deadline
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Holiday Arcade Jam's itch.io page

Results

CriteriaRankScore*Raw Score
Christmas Spirit#24.6004.600
Fun-ness#33.6003.600
Overall#34.1004.100

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

HostSubmitted

Great game, a little tricky, but addicting!

HostSubmitted

Great game, a little tricky, but addicting!

Submitted (2 edits)

I like the clever use of GB Studio physics to make the slide puzzle (exactly at the limit of 10 actors wow!). Reindeer run is a fun adaptation of the grandma song. Jumping around to catch gifts feels pretty satisfying, I just wish that game was winnable XD. Pretty good holiday game pack for the gameboy :-)

Submitted

Nice collection of arcady mini games. I liked the grandma crossing the street best. What a freaky idea.

These type of puzzles are not my favorite game gerne, but it was nice to see how good something so different to the normal type of GBStudio games worked. 

The one I didn't quite get was the present fall. I collected some presents but I don't know what was the winning condition of the game. Was there a highs core or something like that I missed?

Developer

There is supposed to be a mechanic that tells you how many presents you collected at the end with the idea being to try and beat your high score. I really struggled with how to do a classic high score page since I could only display variable text in the  dialogue windows. I am still learning some of the particulars. Glad you enjoyed bits of it though. :) Thank you for the comments!

Submitted(+1)

A simple high score screen like the one in my game is not that hard to make. You need to store your score in a variable (and of course increase the value of the variable each time the player catches a present).

To get the value of the variable on the screen (outside of the dialog window) you use actors. You need three actors, one for each digit of your score (assuming your score can be between 0 and 999). The sprite for the actors has 10 frames, one for each number from 0 to 9.

Now you want to dissect your score into its ones, tens and hundreds digits. Therefore you copy your score to three new variables.

To get the hundreds digits just divide the first variable by 100 and then use this variable to set the animation frame of the first actor.

If the your score is greater than 100 you have to divide the second variable by ten and then modulo 10 to get the tens digits. If your score is smaller than 100 you just have to divide the second variable by 10 to get the tens digits. Then use the second variable to set the animation frame of the second actor

 For the ones digits modulo the third variable by 10 and then use it to set the animation frame of the third actor. 

And thats it. You can take a look into my project, just download it from GitHub: https://github.com/inverted-hat/christmasCarols. Its a bit simpler since my high score can't be over 54.

For a high score greater than 255 you have to store your score in a different way, since variables can't be greater than 255. But the display mechanism is the same.  

Developer(+1)

Actors to make the numbers! Brilliant! Thank you for that. I will be able to do allot more going forward with just that bit.