Technically a year ago, are you waiting for your copy to ship? Or just hesitant to place a new order?
jaredchansen
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What exactly does the host of this event lose by de-listing the game? What goodwill are they burning with developers by taking such a harsh stance? I'm seeing a lot of fellow developers upset by this decision and reconsidering participating in the future compos.
Ok, so you've listed some ethical precedents. Yes, it's true that there are a lot of creators who are willing to license their products as shareware, but that doesn't mean that everyone has to. From an archivist perspective, I would much rather there be accurate records kept that acknowledge all entries, even if those entries aren't available to play anymore. I'm literally writing a book about homebrew games made during the early days of the internet, so I know how frustrating it can be for games to disappear to history.
But at the end of the day, it's about a creator wanting to protect their copyright in order to sell it. If the compo truly acknowledges that creators could want to turn their entries into commercial products, then they shouldn't stand in the way when creators want to.
Speaking of social contracts, I just think that non-developers shouldn't have such a demand on the free labor of creators. If they want access to a game, they should pay for it.
Yeah, I was looking into self publishing the game myself (I had a limited run with the first game), but things didn’t work out for various reasons. But it turns out the game is sold on AliExpress by bootleggers, so that’s probably where those copies came from. How they ended up at a thrift store I don’t know.
It’s a rip from a Koei game, so no, you’d have to do heavy modifications to use in commercial game. And I don’t know the original artist sorry
I thought the publisher would offer the ROM as a digital download, but i guess not. You can find the final game on Gamebrew (don't tell anyone I told you): https://www.gamebrew.org/wiki/Brookwood:_Pocket_Tactics_GB
Wowzas, this game is really good. I love the depth, the details, and the humor (the allusions to Faust and Paradise Lost are pretty cool). Not much to say, except I was looking for something like a Pokemon Center to heal my D-Mons for free (because buying Choco-bars and Bandaids gets expensive, especially when you can't battle to earn cash).
Ok, so I know that this is just a part of the game you're developing (probably a level), but even then, it felt a little bare. As a platformer, there isn't much to do (no enemies to fight, no tricky jumps to make), so it feels more like a walking simulator. The atmosphere is really the strength of this game, with the visuals and the music.















