Yeah, I was looking into self publishing the game myself (I had a limited run with the first game), but things didn’t work out for various reasons. But it turns out the game is sold on AliExpress by bootleggers, so that’s probably where those copies came from. How they ended up at a thrift store I don’t know.
jaredchansen
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It’s a rip from a Koei game, so no, you’d have to do heavy modifications to use in commercial game. And I don’t know the original artist sorry
I thought the publisher would offer the ROM as a digital download, but i guess not. You can find the final game on Gamebrew (don't tell anyone I told you): https://www.gamebrew.org/wiki/Brookwood:_Pocket_Tactics_GB
Wowzas, this game is really good. I love the depth, the details, and the humor (the allusions to Faust and Paradise Lost are pretty cool). Not much to say, except I was looking for something like a Pokemon Center to heal my D-Mons for free (because buying Choco-bars and Bandaids gets expensive, especially when you can't battle to earn cash).
Ok, so I know that this is just a part of the game you're developing (probably a level), but even then, it felt a little bare. As a platformer, there isn't much to do (no enemies to fight, no tricky jumps to make), so it feels more like a walking simulator. The atmosphere is really the strength of this game, with the visuals and the music.















