Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
A jam entry

Bridge of DreamsView game page »

Beat Nightmare and Save People Dreams.
Submitted by Finiko with 2 hours, 32 minutes before the deadline

Play game

Visit Bridge of Dreams's game page

Results

CriteriaRankScore*Raw Score
Graphics#243.1673.167
Fun#302.8332.833
Overall#392.8332.833
Overall#392.5562.556
Gameplay#422.5002.500
Audio#462.1672.167
Theme#661.8331.833

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Give a brief description of your game:
When night comes, good dreams come to the world using a bridge, but then, Nightmare also want to cross the bridge. Now, all people dreams depends on you!

What controls do you need to use?
Left and Right Arrows to Control the Player.

How did you bring the theme of Time into your entry?
Time Bomb and Boss Skill that can control time of an object.

What was the most interesting part about making the game?
Developing the idea of the game XD

Anything else to add?
Enjoy the game. ^^

Leave a comment

Log in with your itch.io account to leave a comment.

Comments

(+1)

Cute game! I included it in my Games Plus Jam compilation video series, if you’d like to check it out. :)

Submitted(+2)

Hi Finiko, I'll give you some feedback, hope you don't mind!

 I would say this is a nice take on a breakout style game (also, the graphics fit well): even if it has mechanics from that game, it feels different enough because of the things you added, like the enemies and red crystals. By the way, just a minor thing, I could not really understand what were they: if the enemies are the nightmares as I assume, what are the crystals? But this didn't affect the gameplay, I think. Also, the context you made (protecting the world dreams) sure is welcome.

 That said, In my opinion the game has the following flaw: it gets too hard too fast! To say the truth, I simply couldn't defeat the boss and see how time was used haha. Maybe it's because the gamespace is small, or the enemies appear to fast and the balls change direction fast, or I can't manage hitting all the balls that appear. I think making the space bigger (at least in height) would fix this issue. Again, this is just my opinion, and either way, good job making this one!

Developer(+1)

Thanks for the feedback Keyband XD
The crystals is a representative of hopes and sufferings. Because I think nightmares come because of the sufferings and good dreams come because of the hopes. About the bosses skills, he can shoot a bubble that can rewind the yellow crystals movements and the red crystals time to explode. But, I do think those things are not really well designed, I'm too hasty to decide those. :'

On the level design, I admit, it's too hard even for me. I want to make the space bigger, but I still have problem on deciding the ratio of the sprites and its environments size on the screen to make it fun to play and nice to see.

Nice feedback by the way. I'll try to fix it after the voting period ended. XD

Submitted(+1)

You're welcome, and thanks for giving feedback on my feedback! With your explanation things seem lot more clearer now, and your game sure is very creative : ) the mechanics seem interesting too. I think I'll play the next version, to see how you'll improve the game!

Developer(+1)

Thanks XD

I'll let you know when I'm updating the game XD