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A jam submission

Sna' ManView game page

Sad Snowman Game
Submitted by Daniel Clute (@DBClutis) — 4 hours, 10 minutes before the deadline
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Sna' Man's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#561.8331.833
Graphics#562.1672.167
Fun#591.8331.833
Gameplay#602.0002.000
Overall#632.0002.000
Overall#641.8891.889
Theme#721.5001.500

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Give a brief description of your game:
Snow man based rage game

What controls do you need to use?
Arrow keys and r

How did you bring the theme of Time into your entry?
You have to TIME you're jumps perfectly... Also sna' man is having a rough time...

What was the most interesting part about making the game?
I learned how to reverse time in a player character... I ended up scrapping it, but I did learn it...

Anything else to add?
Be nice to Sna' Man

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Comments

Funny game. I included it in my Games Plus Jam compilation video series, if you’d like to check it out. :)

Submitted(+1)

Looks neat! I've never worked in GameMaker before, but how do you increase and decrease the speed? It seems like you may be changing the frame rate? It stutters a lot on certain speeds, not really sure what's going on there. Also, I found a reproducible bug where you can't restart if you jump, press R while you're in the air and then land on your head. And to quit the game I have to press alt + f4. 

But yeah, the game does look cool and I think you could make this into something cool. What if you can also vary the turning speed by for example holding the jump button? Good luck next game jam! :)

Developer (1 edit)

Thanks for the response! As far as the frame rate, I know it looks as though he has shadow frames due to the low resolution... If not that, thats a problem that I didn't know about.. I am aware of the restart and quitting bug, but couldn't fix it because I ran out of time with the jam! (Actually I had to get to work on a school project :P) I actually really like the idea of changing varying the turn speed, if I ever bring this concept back, I may use that!