At the time of this review, the core gameplay is pretty in-depth and enjoyable with many things to encounter and collect, but the experience is hampered by a few technical and balancing issues that will hopefully be worked out in future iterations.
The gameplay is enjoyable and has many different things to encounter and items to collect. The schism between the explorative nature of the game and the ever-looming threat of gremlin invasions creates a unique tension that forces the player to operate under a time crunch and continue to support the base before the next (and more dangerous) wave of enemies arrives.
The enemies spawn very quickly during raids, seemingly without an upper limit, but due to the i-frames of the player and the base, they don't become any more dangerous. Instead, you can easily defeat the clusters of enemies and clear raids in a matter of seconds.
A current technical issue causes elements of your base to despawn entirely instead of remaining on the floor to be recovered when they are destroyed off-screen. This discourages complex base designs and further incentivizes the creation of small, highly defensive bases that are easily replaced.
A downloadable game album for Windows, macOS, and Linux.
This is a currently in development and unfinished interactive experience comprised of a collection of mini-games. The current play time is around 10 minutes. Each game is inspired by and interacts with a specific bgm track that the dev composed. Two of the three currently playable mini-games have scoring functions, but the dev hasn't yet implemented the planned "reason" for the scoring. Despite its very unfinished state, I really enjoyed what's there. The music tracks used for bgm are stylistically different and well done. The way the mini games for two of the games incorporate elements of the music in place of sound effects is a unique feature that I don't see very often (example: coins appearing whenever chimes sound in the music). The other playable track is actually a song, where the lyrics take the place of the MC's internal monologue during the events of that mini-game. It's a very creative project and it will be interesting to see where it goes.