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Stormy Mole Hole's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Setting, story, characters, and world | #9 | 3.700 | 3.700 |
Fun gameplay | #15 | 2.900 | 2.900 |
Blind-friendly and with good use of audio | #20 | 3.300 | 3.300 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
This was definitely an interesting game. However, as other have said, once you hit a wall you try to just follow that wall to get around it, but you can't. It's almost like the wall is composed of dead ends where you have to back out one space, move over one space then go back into another deadend directly next to the previous one. This isn't intuitive. If I'm against a long wall, I can just move along that wall without having to take a step back then over and then forward. I hope this makes sense. It definitely got me thinking! Thanks!
The movement made sense to me. However, I did encounter a bug where it seems like the collision sound is played a second time after it plays and you then move into a good direction. Here’s a quick suggestion about game feel. It would feel more responsive if collision detection and its sounds occurred on keydown rather than keyup.
I kept running into dead ends. It is not clear if the left and right arrow key move into that direction or turn. I'm assuming it's move, because I got the wall sound. But often when I tried to move back into the direction I came from there would be a wall. This makes navigating too difficult.
this game would have been easier with more audio cues like indications when you can turn in a certain direction because otherwise you just run into dead ends with nothing to do.