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A jam submission

Still WatersView game page

Dredge meets Disco Elysium - Explore the waterway, uncover the mystery.
Submitted by Inqdrop Studios — 31 minutes, 6 seconds before the deadline
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Still Waters's itch.io page

Results

CriteriaRankScore*Raw Score
Aesthetics#24.6524.652
Music#64.1744.174
Sound#84.1744.174
Story#124.1744.174
Overall#164.1744.174
Mechanics#1223.4783.478
Fun#1373.5653.565
Theme#4322.9132.913

Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game in total?
1

Did you use any existing assets? If so, list them below.
Vert Vaults - Rocks pack LITE, Bridges Pack, Poly Angel - Mini Pirates Island, Free Fire VFX - URP, Free Sound Effects Pack, Low Poly: Woods Lifestyle, Optimized Ropes And Cables Tool, Low Poly Wind, Crash Crate, Modern RPG - Free icons pack, Vehicle - Essentials, Nature - Essentials, Dark Atmospheric FREE TRACK , MicroAVL [URP] - Volumetric Lights, Volumetric Fog (URP), Handpainted Grass & Ground Textures, POLYGRUNT - Low Poly Boat, URP Stylized Water Shader - Proto , Highlighter Post-processing, screenshot 1/1 Overview Package Content Releases Reviews Publisher info Asset Quality Quick Outline is a world-space outline tool, that adds a solid outline to any object. It’s ideally suited for VR. Many outline shaders work in screen space, which makes them slow – and they don’t support MSAA. If they do work in world space, they have ‘gaps’ on hard corners. Quick Outline addresses these issues. Quick Outline was originally designed for VR, so it supports Instanced Stereo rendering and MSAA. It looks great in any HMD, and it won’t impact the frame rate. - Designed for VR (including single pass) - Supports MSAA - Compatible with post-processing stack - Multiple outline modes - Lightweight and performant Quick Outline

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Comments

Viewing comments 23 to 21 of 23 · Next page · Last page

superbe game ! I got immersed deeper than the river goes. The writing is incredible

Submitted (1 edit)

Impressive work. The atmosphere immersive, with visuals and sound design that pull you in. The low-poly style combined with lighting effects creates a strong mood. The narrative elements are engaging and well written. Took me a moment to work out the camera. Looking forward to seeing how this develops further. Well done

Submitted(+1)

Atmosphere as thick as ocean fog.

I played through before watching the youtube video on the game page, so I'm thankful that I chose the second option at the ship wreckage. Seems to lead to a similar fate, in the end!

The writing is very engrossing, and easily carries the game along with the tense atmosphere.

The controls work well, though my instincts are always off when it comes to the camera rotation. That may just be me. Aiming the cannon and lighting a tower was done with such ease that I could continue sailing the entire time in most cases.

There's a point early on where the forest is dense and trees seemed to block my vision no matter how much I zoomed in or out with the mouse wheel. I smashed against the coast at this time but it seems no permanent damage was done.

Viewing comments 23 to 21 of 23 · Next page · Last page