Play Adventure
Tiny World of Riven's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Story | #51 | 3.600 | 3.600 |
| Aesthetics | #57 | 4.160 | 4.160 |
| Music | #80 | 3.720 | 3.720 |
| Sound | #103 | 3.520 | 3.520 |
| Overall | #107 | 3.760 | 3.760 |
| Mechanics | #199 | 3.280 | 3.280 |
| Fun | #358 | 3.040 | 3.040 |
| Theme | #379 | 3.080 | 3.080 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
2
Did you use any existing assets? If so, list them below.
N/A.
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Comments
Great art. I think it's impressive what you made with an art generator made for Minecraft. I love Cyberpunk games, and the music and visuals were spot on. I loved that you had controller support, and that it worked! (That was rare this jam.) This has a lot of potential. The pause menu was a nice touch too.
I could not find a single person to shoot. The jumping puzzles were weird and finicky. I fell off of platforms a lot. The dash was hard to aim. There was a pink cat person I thought I could fight, but I couldn't figure out how to get to them. I read in the comments that there were multiple levels, but I just couldn't find them.
I really wanted to like this game more. It's ambitious, and looks great. It's a full game, and that's awesome. But I expect that the game is playable. It would have been nice to have some hints in the dialogue about what to do next, or some sort of in-game challenges that taught you how to play the game.
Still, all-in-all, a really good entry.
I couldn't talk to the panda if that is how you start the battle arena things, but it looks artistically nice. Nice job!
> I couldn't talk to the panda
You can talk to him after some quests.