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A jam submission

Final Stand: Kissa's RampageView game page

not finished vision of a cat Kissa knocking them all down
Submitted by yanaIfraimov — 20 hours, 53 minutes before the deadline
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Final Stand: Kissa's Rampage's itch.io page

Results

CriteriaRankScore*Raw Score
Story#5532.1252.125
Mechanics#5692.5002.500
Aesthetics#6442.6252.625
Overall#6652.3752.375
Theme#7532.2502.250
Fun#7622.0002.000
Music#7891.3751.375
Sound#8051.3751.375

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game in total?
1

Did you use any existing assets? If so, list them below.
no

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Comments

Submitted(+1)

Nice cat. game unfinished. Hard to rate. Anyway congrats for submitting! Keep on going

Developer

thanks!

Submitted(+1)

Interesting, simple and even kind of fun, so maybe it works - good job!

Developer

ohh its so fun to read! thanks

Submitted(+1)

That's actually super interesting visually, makes my brain come up with ideas.

The gameplay is easy to understand and kitten going into the distance is funny.

Reminds me of old labyrinth games.

Developer(+1)

interesting!

What ideas do you have? i was kinda stuck here

Submitted(+1)

There is something claustrophobic about the camera angle, like you are crawling inside a low height tunnel. It kind of reminds me of the original Doom game and similar titles. Older mobile titles were also like that.

If you don't want camera to follow the kitten like it would be in a speed runner (so the kitten can still go far away like that), you can make the movement like original resident evil games and other horror survival titles of that era ("tank controls"). There are a lot of fans of retro style games that imitate PS2 titles in terms of graphics and this type of movement.

I also like the color theme, it could be something trippy or sci-fi, think movie Sunshine in a certain scene (it's a spoiler, I suggest you to watch movie first, it is very good).

Sound design can be crucial here: sound like 4 level Mario Bros (boss fight, underground level) could make this a scary game. Something silly could make it a cute wholesome game. Or you can do both, as Mario did (swimming level vs boss fight level). 

Speaking of Mario, check out fan-made Mario 3D version. If you recall original game, you can jump on different levels etc, in very drastic height differences (cloud level and swimming levels are opposite height of ground level). This is something your game currently doesn't have. 

also, imagining your game from different points of view can give you some new ideas. Tom & Jerry did it good, we never see the housekeeper because we view the story from animal's point of view. If the point of view changes to housekeeper, we'd see it as "top down" game (Baldur's Gate 3 for example).

And speaking of game itself, why exactly the balls fall in cat's direction? Is someone attacking him or are things falling down while he is hanging on a curtain or a tablecloth? Or is it him actually moving and balls are still?

Playing for an animal or something non-standard compared to human (both in height and way of walking) is interesting by itself: a lot can be done here, because you're experiencing world from different height, at least. There are funny titles like Wanted Racoon or Goat Simulator. Everybody loves cats, so your very simple idea can turn into something larger than you thought. And naughty cat dropping things is fun concept by itself, can be totally the main mechanics or an open world title or something, Wanted Racoon game is kind of similar idea: it is an open world with a racoon being naughty, check it out.

Also, cats vision is different from humans. If you imitate the colors and shapes the way they see it, could be more unique.

As you can tell, I have a ton of ideas and brainstorming comes relatively easy to me. Making those ideas into something playable is a whole different matter, it may not necessarily translate well when programmed into a prototype.


P.S. making your cat turn from time to time to smile and wink or something (for example when you dropped 5 items in a row) could be cute. Or tail wiggle etc. Tail also can be the way cat hits things. Cats are little gymnasts, there's some much you can add there.

Developer(+1)

This is a great and interesting response! so very thank you, and if you would like to chat maybe in discord my username is yankagasai.

Anyway, it is amazing how much you came with! thanks for sharing, those are interesting sources and ideas and questions to think of..

Submitted

Welcome! Sure, I sent you request. Glad you liked it :)

Submitted(+1)

This could be a fun little arcade game! Maybe you can make them balls of yarn and put in a score counter for the number of balls you hit, or anything really! Great start!

Developer

Nice idea! thanks! 

i might do that

Submitted

Great start! You should keep working on this, I found it to be very cute :) Keep making games!

Developer

Thank you!

Submitted

Hi, just had a look at your game.

While it's unfinished and there isn't really much to do, the cat was nice and there seems to be the start of a few mechanics too.

What were you planning the end result to be like?  I noticed the cat could push the balls off the path, are they supposed to do damage?  Or are you supposed to be able to knock them off, like a cat knocking over a vase on a dresser?

Developer

My planning was to try and make a mechanic that the cat is indeed knocking off stuff like a vase or something

Thank you very much for your comment! It really heart warming to read and now i will try to continue the work on it