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Whispering Catacombs's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Mechanics | #28 | 3.975 | 3.975 |
Story | #54 | 3.750 | 3.750 |
Overall | #82 | 3.825 | 3.825 |
Fun | #95 | 3.750 | 3.750 |
Aesthetics | #115 | 4.025 | 4.025 |
Sound | #150 | 3.375 | 3.375 |
Music | #152 | 3.550 | 3.550 |
Theme | #431 | 3.200 | 3.200 |
Ranked from 40 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
5
Did you use any existing assets? If so, list them below.
Non
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Comments
Nice game. I don't think I've played something like that before
Glad you liked it
Perfect game! Graphics, sound, effects, mechaniscm everything is very good for a jam. I really enjoyed. Thank you
Wow this feels like a huge and polished game. Good job there :)
Ya we try to make polished games for jams too
Uh, It is amazing. I suck, but it was great to play. I in fact did not get close to the leaderboard.
Ahahaha gotta try harder!!! You were likely just unlucky with your draws don’t feel discouraged ;)
The card game to ease the dungeon crawling! Such a nice idea.
Maybe the controls could be a bit better it is a bit weird to jump from the arrows to wasd.
ya sorry about controls , we couldnot figure out how to make it better
Don't be sorry! that is a great idea executed very well.
Very cool! Super fun idea.
I had some problems with the cards at the beginning, it was kinda glitch some times, but not a huge problem. Sometimes the card just didn't work on the dungeon at the first time I drag it, but not a big problem too, since I could just try dragging again (don't know why this was happening).
It was kinda frustrating fighting the Skeletons in the combat rooms. I always tried to dodge their attacks, but seems it to be undodgeable.
Other thing that I think would be great is to have give more cards to the player, lets say at least one per turn. I had to lose one action just to get a card per turn. One of the things that make card games fun is that the player have a good amount of options in its hand to choose one, so I guess it's is definitively a good idea to increase the player cards somehow.
ya there are few glitches here and there , we didn't have time to iron everything out
The interface was really nice. I like this kind of game, and you did an amazing job.
Thanks for kind words , :) we had fun making it . Was a great journey . We plan to keep working on it
Really neat! Really liked the addition of the leaderboard, and I had fun with the combat rooms. My only complaint was that it was pretty difficult to tell on the main map which rooms would have which effect, so it was hard to use cards effectively. Overall great game though!
Ya sadly we couldn't come up with any idea to show the treasure and normal rooms far apart in dungeon mode
Very cool mechanics. I Really enjoyed playing this. I think having the combat controls function more like a twin stick shooter would be a nice quality of life change.
Cool , Will implement those after jam . As we plans to keep working on it
Definitely keep at it. This has so much potential!
Very nice visuals! Even comes with a narrative comic strip.
Really liked the concept of this game. A creative mechanic for sure, would love to see it play out as intended. Multiple game modes (combat room) are a pleasant surprise for a gamejam! The starting tutorial, though brief, was helpful in explaining the game. The multiple game music tracks and effects also work well together.
I ran into some bugs. I think there wasn't a limit to catch the number of actions i could simultaneously input, resulting in the excess being deducted from my action points in the subsequent turn. Also, I ended up softlocking the game by running out of cards on a tile which has no possible moves (can't advance my turn, can't get the catacombs to progress).
Lastly, a small QOL improvement during combat would be for the player to face the direction of the mouseclick, and for the projectile to fly in the same direction. Having to turn to face the direction first seems to defeat the purpose of a 360 crosshair, and makes combat feel slightly clunky!
Solid effort overall!
Hey thanks for trying it out .
About the bugs 1) the action overflow one , sadly it went under radar while we were working on it so we missed it
2) you can actually draw new cards by just tapping on deck , guess we were not clear enough about that or i misunderstood the bug report
about the QOL we will make sure to add those after jam , We might keep working on this game idea