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SpaceShib's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Music | #89 | 3.703 | 4.000 |
Sound | #142 | 3.395 | 3.667 |
Story | #338 | 2.623 | 2.833 |
Aesthetics | #369 | 3.395 | 3.667 |
Overall | #476 | 2.932 | 3.167 |
Fun | #511 | 2.777 | 3.000 |
Mechanics | #537 | 2.623 | 2.833 |
Theme | #630 | 2.623 | 2.833 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
1
Did you use any existing assets? If so, list them below.
QuaterniusDev 3d models, music Zane Little,
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Comments
I thought it was a really fun story and the gameplay and mechanics worked pretty well, nice job on the game!
Well done! Brought me back to Starfox 64 in a good way :)
Aiming with the keyboard vs the mouse of a specific choice. One that I wish hadn't made. Everything else was cool though.
Yeah this was just how how i learned to make it from a gamedev.tv course, i did want to look into aiming with mouse but i think i would of spaghetti'd the code too much. thanks for the feedback!
This was a fun little game. Took me two tries to beat the boss. I found it challenging to target enemies given the lead time of the reticle but that added to the fun. Adding more weapons or powerups would be a great addition to the game.
Great work for the jam!