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A jam submission

Flip MazeView game page

Submitted by shadowfeign — 46 minutes, 34 seconds before the deadline
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Flip Maze's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#1833.7714.000
Mechanics#3333.0643.250
Aesthetics#4123.0643.250
Fun#5722.3572.500
Story#7541.2961.375
Sound#8320.9431.000
Music#8350.9431.000

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game total?
1

Did you use any existing assets? If so, list them below.
https://opengameart.org/content/interstellar-skybox https://opengameart.org/content/jungle-cartoon-gui https://opengameart.org/content/handpainted-pirate-4-lods https://opengameart.org/content/platformer-kit Animations from https://www.mixamo.com/#/

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Comments

Submitted

I was getting stuck in the plaforms quite a bit when changing perspective during the jump.  But it was quite nice experience. Good job!

Submitted

I like the concept, but wasn't quite sure what I was supposed to do? I did like the animation, that was fun. But I couldn't get to the highest platform and I don't know if I was supposed to go further or if this was it.

Submitted

It was interesting, an unusual mechanic for me.

Submitted

Very short and simple game! I like your jump animation. :)

How did you create your maze? What software are you using?

Developer

Thanks, glad you liked the jump. I thought it seemed fitting somehow. 

I used a voxel editor to create the level. I'm not very familiar with voxel editors so I just picked Goxel. I exported to png slices, which I loaded into unity with a modified version of the code from this Brakeys level editor video How to make a LEVEL EDITOR in Unity
I made the level in reverse, modeling out the air and flipped it when loading it.

I get the point, but I don't get the exit! lol

Very original idea for 2 Dimension theme.

Developer

I have an exit in the map data.... but I ran out of time and didn't test whether you could get to it.... then again, I also ran out of time before I could implement anything happening at that point as well, lol. At least I got the core idea working I suppose?

Submitted

the jump animation is so goofy i love it!! I wish I could use the rotate arrows on a keyboard key or even mouse buttons versus having to scroll my mouse to the game screen and click the UI button each time

Developer(+1)

Haha, thanks. Mixamo has some interesting animations, and some are better than others. This one I think just seemed fitting, but I've seen others like Sitting Laughing that reminds me more of old ps1 Mako Poisoning than Laughing.

I was planning on adding some keys for it.. and just up until the end I had a bug that let you control it with the keyboard.. well at least the last one you clicked, but then it also happened every time you jumped which was not ideal.