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A jam submission

WorldEyeView game page

Two dimension jam
Submitted by Guh_HNA — 4 hours, 1 minute before the deadline
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WorldEye's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#6602.1214.500
Fun#7111.8864.000
Mechanics#7121.8864.000
Aesthetics#7541.8864.000
Sound#8790.7071.500
Story#8920.7071.500
Music#9230.4711.000

Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game total?
Gustavo(Guh_HNA), Jadson(JJ)

Did you use any existing assets? If so, list them below.
https://managore.itch.io/m5x7, https://luizmelo.itch.io/medieval-warrior-pack-3, https://creativekind.itch.io/nightborne-warrior, https://beamedeighth.itch.io/simplekeys-animated-pixel-keyboard-keys

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Comments

Submitted(+1)

I like the aesthetics, the pixel art was good. The platformer controls felt pretty good and the dimension changing was interesting. I didn't get too far as I'm not very good at platformers, but I enjoyed the parts of the game I managed to see! Good job!

Developer

thanks a lot man, i love the pixel art too

Submitted(+1)

This is actually pretty fun! My favorite design choice made here is that even though some of the platforms are hard to get to, none are impossible. It makes it way more fun. Plus the fast walking speed is really fun to play around with.

Submitted(+1)

Oh and the generous coyote time also makes it really fun because you can pull off all kinds of stunts if you get the timing right. Overall I like everything about the platforming lol

Developer

i'm really glad that you notice the coyote time. I was searching about plataform mechanics like jump buffering and jump cut too.  Thank you very much. i'm happy that you enjoyed. 

Developer

Yeah i tried to create more possibilities between the both dimension, and i don't know if you could find the secret path, but there is one. I couldn't think a lot about the game design, but i was really careful about the jump height and tried to make  every plataform possible to reach. i worked a lot at the mechanics, my friend said that the combat should be hard, like, you can't spam attack and kill all the enemies, should try to avoid hits, and play like dark souls, searching for opening. but i think that the time that you have to do it, need to be really precise, i could make it more flexible. I played in both style, and fighting is possible, but hard until you get used to it.