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A jam submission

Raging SpiritView game page

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Submitted by Extra Jos — 1 day, 44 minutes before the deadline
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Raging Spirit's itch.io page

Results

CriteriaRankScore*Raw Score
Sound#2742.9463.125
Music#3492.9463.125
Fun#3563.0643.250
Aesthetics#5362.7112.875
Mechanics#5782.3572.500
Theme#6222.2392.375
Story#6681.5321.625

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game total?
1

Did you use any existing assets? If so, list them below.
Yes. The background tileset is from https://trevor-pupkin.itch.io/tech-dungeon-roguelite; the music and sound effects are from otologic.jp

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Comments

Submitted

Really nice game! I'm not sure if it's intended but I found a bug where if the player hugs any wall, the player's projectiles gets destroyed. It's possible that this is because the projectiles are being spawned in the middle of the player. You can try designating a separate empty object in front of the player (and enemies as well) so it'll be okay even if the player hugs a wall. Still, really great job! I really like the music!

Submitted

Very additive and awesome game.Loved it!

Submitted (1 edit)

You weren't kidding about chaos! I kinda went in blind at first and I think did ok. Was wondering what was happening with the ghost meter but managed to get back in action when I died. I thought I might need to get to the green tiles while a ghost at first.

Went back and properly read the instructions and tried again, really cool! The enemy bullet spreads and using focus mode all worked great. Still super tough after 20k though! Not sure if its intended, but I put it in full screen for the second run and being able to see the whole map made things much easier (until chaos at least!). Nice work!

Submitted

It would be nice to add a visual feedback when the enemy or player gets hit.

Submitted

I had good fun playing this, congrats on the submission! Two quick wins to improve the game: the enemies can spawn in the same location as you, which feels unfair; there is no visual feedback to know if an enemy got hit. I enjoyed having to run away on the map due to the enemies following me.

Submitted

the game is a bit hard the enemies are too much such that I can't run but I like the game idea and sfx in the game they remind me of the old Acarde game. good job. would you try out mine and rate it according.