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Strange Roads's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Sound | #341 | 2.722 | 3.333 |
Music | #436 | 2.449 | 3.000 |
Theme | #440 | 2.722 | 3.333 |
Fun | #456 | 2.722 | 3.333 |
Aesthetics | #517 | 2.722 | 3.333 |
Mechanics | #523 | 2.449 | 3.000 |
Story | #571 | 1.769 | 2.167 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game total?
1
Did you use any existing assets? If so, list them below.
Car models are from https://kenney.nl/assets Engine sound: https://freesound.org/s/242740/ Intro and end scene music: https://opengameart.org/content/happy-adventure-loop Background music: https://opengameart.org/content/cave-theme
Link to your source?
https://github.com/PlaidFlannel/PlaidFlannel-GameDev.tv-Game-Jam-2022-project
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Comments
Nice effort for a first jam so soon after starting to learn.
Keep working and improving :)
I like the chunky 3d style of this game. Had a lot of character. Making a puzzle style driving game is a really cool idea. Some of the controls were a little tough to get used to, but given the limited time to complete, I think this is a great start
The concept was fun and there was some fun puzzle solving, but man was it tough to control the cars with the fixed camera angle. There was some puzzle solving that this worked for, but it still took a little patience. One thing you might add is some braking when you're pressing in the opposite direction to the way the car is moving
Thanks for playing and for providing some helpful feedback! I agree the camera needed more work, I thought about changing it on the last day but didn't want to ruin everything. I will definetly work on the camera/controls sooner in future projects.
This game was really fun >_< I really liked the mechanic used to light the poles and the concept of the as a whole, really nice game :D