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Ascension's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Sound | #534 | 1.925 | 3.333 |
Story | #581 | 1.732 | 3.000 |
Music | #658 | 1.347 | 2.333 |
Theme | #715 | 1.732 | 3.000 |
Fun | #732 | 1.732 | 3.000 |
Aesthetics | #816 | 1.540 | 2.667 |
Mechanics | #882 | 1.155 | 2.000 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game total?
1
Did you use any existing assets? If so, list them below.
[LPC] Imp 2 - Stephen "Redshrike" Challener, William.Thompsonj; Animated Filthy Ectoplasm - Winternaut, Tuomo Untinen; Platformer Shooter 2D Shotgun 7 Actions - ashuuya
Link to your source?
https://github.com/adambiser/ascension
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Comments
Very short game, as in, once it's game over you can only exit. I think I managed to dodge 27 or so demons before I got trapped by a sudden spike in demons.
It would be nice to have a Restart button on game over, to give the game another try. Also, maybe consider a gentler difficulty curve. At the start each demon wave had 1 or 2 enemies. Then the next step up was 5 demons at once.
Thanks for the comments. I have a way to restart the game ready to post, but I thought that the change might go against the rules of the jam's voting period. I'll tweak the difficulty curve once the jam finishes. Demon spawning is currently randomized within a decreasing range, but that's obviously not the best way to go.
Hi, I noticed the link to your source returns a 404. Is the repo set to private? Please make it public.
It is/was public. Does it still 404 for you?
Looks like it's working now :)