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Time to Rest's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #135 | 2.612 | 3.600 |
| Mood | #136 | 2.612 | 3.600 |
| Overall | #153 | 2.358 | 3.250 |
| Audio | #165 | 2.031 | 2.800 |
| Visuals | #180 | 2.176 | 3.000 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Engine
Unreal
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Comments
The Fight mechanic was worked really well. Yes must agree with FoustVonFist there no real link with the Jam theme TIME apart from in the name .
could have shown better that you locked on. like arrow. not sure about how its connected to time. and a game over screen with a quit and restart. would have been good.
Thanks for trying my game!
There is actually a small dot on the head of the enemy head when you locked on them, unfortunately it's hard to see because of the lighting.
As explained in the full game page, I was trying to build a combat system based on tight TIMING of your actions, like the Souls games have.
I really enjoyed this. My only problem is that I think I might have broken the lock on system, after an enemy spawned right in front of me.