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A jam submission

Bobby boyView project page

pastime
Submitted by GinTony — 12 hours, 14 minutes before the deadline
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Bobby boy's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#1212.7573.800
Mood#1472.4673.400
Overall#1572.2493.100
Visuals#1632.4673.400
Audio#1941.3061.800

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Engine

Unity

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Comments

Submitted

The core gameplay is fun, and the minimal look is perfect for the game

It is not clear at the start where you have to put the packs (between the shelves, over them?). Maybe by numbering them it can become clearer?

The randomness of the order combined with that of the packs' spawns can be harsh on the player's score 

Developer(+1)

Hi,

Thanks for the comment.
When you're wrong to put a parcel in place, you can't fix it.
However, if you make the quality check high for subsequent packages, you get more points. As long as you put the package in the right position.
To understand where to put the parcels at the beginning of the game, I sinned presumptuously. I assumed it was clear where they should be placed. I'll try to add a short video to make it clear.
Your game is somewhat curious.
The graphics refer to the paintings of the painter De Chirico. I didn't find it very intuitive. However, it is an original idea. My compliments and thanks for the comments on my game.

Submitted

The game is fun to play. I like the look of the game & the concept is interesting too. Certainly a lot of potential for more. :)

Developer(+1)

Hi,

I thank you for the comment. I also think there is good potential to develop. I hope to succeed.
But not in this jam.
Your game is simple and fun. But you should improve the combat mechanics.
They seem too static. They should be more energetic.
Let the game be with us.
Submitted

Hey GinTony! Keep working like this & I am sure you will succeed. Godspeed to you! :)

As for our game, thank you for the compliments. As for the combat mechanics, we agree with your evaluation. Unfortunately, we didn't have enough time & lacked a bit of experience to get a more dynamic & complicated combat system together for a third person system. Hence, to complete this on time, we had to compromise & build an RPG-like combat system. But we feel that adding a couple of features might make it more interesting & we might just do that in the upcoming days. Thanks for your feedback! :)

Submitted

Like the concept  the key controls felt a bit strange  maybe the movement is a bit slow . fun game well done.

Developer

Hi,
thanks for the comment.
I played with your game 2 days ago. it is a good platformer.
It looks good for a sale. I have already voted for it.
For movements in my game: you can use the w, a, s, d, and the up, down, left, right keys simultaneously.
For example: hold 'w' forwards and you can rotate by pressing 'a', 'd' or left and right arrow.
To go back you can press down arrow.
If you hold three fingers between w, a, d, and three fingers between left.up, right arrow the movements are easier.
For the speed, I will test at a higher speed. I personally prefer slowness.
bye bye.

Submitted

I liked the concept a lot, but found that the keyboard input was a bit annoying. Namely, when you near miss your spot, because you can't back out, you have to end up dropping the package at the wrong slot.  Other than that, it's quite a lot of fun, but there's this bug in which you get the correct sequence but it still tells you you didn't complete it correctly. 

Developer

hi,

thanks for the tip.

I'll try to fix it.
Congratulations on your game. I left you a vote and comments.
bye Bye.

Submitted

Thank you!!! By the way, forgot to ask. Does the game not have any sounds?  Had sort of assumed that it didn't and then i realized I was having trouble with sound in another game, just thought i'd ask you, just in case. 

Developer(+1)

Hi,

the game is without sound and without sound effects.
I didn't have the time and patience to look for something.
I inform you that I have solved the defect you have reported to me. Also I added bobby's backward movement. In fact, moving backwards is more manageable.
Thanks for the advice.
Now I'm waiting for a response from the community on how the game updates.
Bye bye.

Submitted

Finally played it again!! It's so much more fun to play with the ability to move backwards!! Thanks for changing that. The visuals are nicer now, and the colours seem easier to tell apart (although this may just be me knowing the game more). Also the score and feedback work perfectly now. Finally, thanks a bunch for the mention! Very nice of you!!