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Stuck in the cassette's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Mood | #87 | 3.189 | 3.189 |
Visuals | #90 | 3.432 | 3.432 |
Audio | #91 | 3.135 | 3.135 |
Overall | #98 | 3.128 | 3.128 |
Gameplay | #126 | 2.757 | 2.757 |
Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Engine
Unity
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Comments
Great idea about the menu. I like the mood and old school feeling. Very dope the matrix boss.
Some considerations about the gameplay:
The jump was floaty and it will be interesting to add some timer to allow the character to jump even when it's a little bit off the platform, I think this will bring more fairness to the game and flexibility.
I don't know if this is intended but, the enemies restored their lives in patrol mode, and sometimes even when I shot them the life doesn't go down.
The laser weapon is extremely overpowered, it took less than 1 sec to kill the second boss, if is not intended, it needs some balancing.
It will be nice too, to give more feedback to the player, a vfx or sfx for reload the weapon and some kind of map or something for orienting the player.
The minimap is an awesome idea. I'll look forward to laser weapon problem. The enemy regaining life was intended, so you can't go too far from enemy then battling it. Thanks for honest feedback and bringing new ideas to the scene.
Really creative UI. I can tell lots of work went into this game. Great job!
I would've liked the wall jump to be a little easier. you need impeccable timing to make it work and that can be a little frustrating.
Today I am uplaoading a new update that makes jumping and walljumping easier
The menu is great and I like the set of an old tv. Cool artstyle!
Thanks for playing and feedback