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TheFlavorBalance's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #66 | 3.733 | 3.733 |
Audio | #97 | 3.200 | 3.200 |
Overall | #194 | 2.920 | 2.920 |
Innovation | #272 | 2.600 | 2.600 |
Gameplay | #283 | 2.533 | 2.533 |
Theme | #315 | 2.533 | 2.533 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Challenges
V Shaders
Build it with Phaser
$NOODS
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Comments
I loved the art and vibe for this! My main suggestion would be controls and smoothness, the character felt very slow and not being able to use WASD to move didn't feel good especially when we were using E to interact with stuff. The noodle cooking portion was confusing as I wasn't sure if I had to use the entire box at first and then I had a crash when I hit serve noodles afterwards. Despite that like I said the vibe is awesome!
Thank you so much for your detailed feedback! I’m still actively polishing the game with the goal of a full release because I’ve poured so much effort into it. Your suggestion about adding WASD controls is spot on: I didn’t realize at first how much more intuitive that would feel, and after seeing that starting interactions with «E» clicks naturally, we’ve already updated the game accordingly.
As for the character’s speed, I plan to introduce upgrade mechanics: originally I envisioned a hub room where players earn currency and unlock new tools to simplify and expand the mini-games, but to ship a solid MVP I had to postpone that feature rest assured it’s coming in a future update. And you’re absolutely right about the prompts: they should have been in place, but during early family testing we ran out of time, so this is a crucial improvement.
Thanks again for playing and sharing your thoughts it really helps shape the project! 😊🙏
I love it!
very beautiful game, the artist is great
Thank you so much! Our artist is really happy to hear such kind words! Your support means a lot! 🙏💛