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TetRush's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #69 | 3.387 | 3.387 |
| Overall | #128 | 3.181 | 3.181 |
| Gameplay | #129 | 3.194 | 3.194 |
| Audio | #143 | 3.000 | 3.000 |
| Theme | #174 | 3.258 | 3.258 |
| Graphics | #190 | 3.065 | 3.065 |
Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Challenges
Open Source
GitHub repository url
https://github.com/Basitor/TetRush
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Comments
I had clicked on your game expecting something Tetris-like, but I was pleasantly surprised to see how different your game feels from Tetris. The unique mechanics made for a very fun and unique experience, and I think they were executed quite well. The audio design and graphics are simple but effective, and positively impact the experience of the game. My only advice/criticism is that the comets didn't impact the gameplay all too much. Perhaps if you were to add a difficulty curve where they get larger or more numerous as the player gets higher, it would have more of an impact. The implementation of a zen mode is also a nice touch, seeing as your game is enjoyable with and without the mechanics the zen mode removes. Overall, I enjoyed the game and I believe you did quite well in many different aspects.
Thanks for such a detailed review. Yeah, I thought about adding some speeding / difficulty curve depending on time :)