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A jam submission

Rainy DayView game page

You wake up in unfamiliar place, without any memories of recent events.
Submitted by CUTFUJI games — 11 minutes, 50 seconds before the deadline
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Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Definitely a cool interpretation of the theme. I think the text size could have been a bit bigger, since we could barely read the tooltips.

Really liked the concept though :)


After playing through all the games in the jam, I've made a post on some of my favorites and included your game! Check it out here.


I’m really sorry, but I was unable to play the game in Chrome. I opened the game in Safari though, and it worked like a charm. I can see that you have spent a lot of effort on this game, and the graphics are really nice. I like the idea, and the theme is well interpreted.


I'm glad you liked it, as for the error it was just a black screen (tried to click on the game etc.)?


(You already know this, but I'm leaving this comment on all games I play so...) Played this on stream. Check out the vod here for my thoughts.


Overall, I noticed that almost every problem you encountered in the game was caused by the lack of time for fixes, the only problem I noticed was quite serious is that your game was running at least 3 times faster than it should (normally running away from a dog is quite easy because it is only slightly faster than us, it is probably the fault of using requestAnimationFrame, I have never encountered such an error before), I wrote down everything that did not work and is already dealing with corrections. We will also improve the text, you can see that my not being a native English speaker came out quickly :)


Really nice graphics. I liked the dog :). The game was running quite slow (lagging), not sure if it is my computer or maybe the engine is not made for rain animations. I liked the idea of the "looking into yourself" and the mechanic behind it.


I am glad that you liked the game, overall the game is quite well optimized (but I know from experience that if the browser doesn't want to do anything about it, it won't do anything about it, I have quite a weak computer myself and I know that my code depends on the browser willingness, a small example: sometimes it works perfectly for a month and after that it lags for a week with no code changes) but I'm planning to do rain reduction options, there was no time for details like this before. (and in general, everything I test on Chrome, I don't know how the game works on other browsers)


I love the idea of the mirror universe, and the story is intriguing. The character is moving way too slow in normal space on my computer, dragging the story down.


Originally, the character should move at the same speed in both dimensions (which is quite fast), from what I understand the original dimension is slowed down by the amount of objects (bad optimization) or is this a quote of taste and the character is too slow for you? 

And it's nice that you like the story :)


I wasn't sure if moving slowly was an intentional choice or a technical limitation. Glad it's the later; when there is a lot to explore I like to be able to experiment quickly by moving around a lot, the faster the better.

I was super intrigued by the dog bitting me in the alternate dimension, and that kept me going to figure the mystery out.

One small suggestion: it took me a while to realize which key to use to sit the dog (for some reason I didn't immediately recognize the space symbol even though I'm a programmer, that's embarrassing ahaha) so I would encourage you to spell out "Space" in letters instead so it's more accessible.


We can make walking a little faster, the only problem is rain that can be escaped at higher speed XP.

When it comes to space, it's probably a good idea, thanks.