This was fun and got big MYST vibes/flashbacks of the controls in the submarine.
While not having a ton of content, the overall idea and the amount of polish makes me feel like this really has some legs and could be a lot of fun if expanded upon!
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Logic Breakers's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Best Music and SFX | #2 | 3.727 | 3.727 |
Best Use of Theme | #3 | 3.818 | 3.818 |
Best Graphics or Art | #3 | 3.636 | 3.636 |
Overall | #3 | 3.727 | 3.727 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
This is pretty cool and I think be great to expand on for a larger puzzle game! For a proof of concept, it was interesting, and I liked the idea that you had to figure out the correct combination of buttons to press in order to make the red button do something. Maybe there could be more modules or buttons on a device that you had to figure out the uses for. Would love to see an expansion of this idea :)
Thanks. I loved your game as well. I did have more modules/controls designed, but unfortunately didn't have time use them in the game. My initial plan was to actually generate the levels procedurally, so I spent more time upfront building the individual components and logic after I created the PoC.. and then didn't have the time I thought I would to get it working.
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