Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

coshmnoney

8
Posts
1
Followers
A member registered Jun 30, 2017 · View creator page →

Creator of

Recent community posts

I really enjoyed this one. Had a really interesting take on the theme though it wasn't clear to me why or if my number of steps mattered and what I was really using my life to trade for. I got stuck on the "level" where there was two altars and one goat as I couldn't figure out how to sacrifice the goat and myself (always told me to rewind whenever I sac'd myself). Definitely the deepest gameplay I've seen so far.

I liked the art and music/SFX a lot but I did not see how the theme applied to the game at all. Still fun and I liked the concept of jumping on your projectiles to traverse the map and get to the hard to reach spaces. 

Super simple but fun use of the theme. Gameplay was fun but the "game" was super barebones. Would have way more replay value with a scoring system. 

I liked the take on the theme especially as you introduce more effects that can be triggered by the buttons, meaning I'm always left guessing what will happen when I press the next one! I thought the pixel art was nice but a little hard to distinguish what some objects were. I definitely didn't pick up on the number of items next to a button indicating what order to press them in until I read the comments here lol. Unfortunately I don't have a better suggestion though. Could have used some more variety in sounds and a background track but I assume that's just a casualty of the 48hr limitation. 

I like the approach to the theme. I think this encapsulates the feeling of "what does this button do" the best out of any of the games I've tried but obviously there's not much "game" built around it. Would love to see it explored further!

(1 edit)

Wow, I think the mechanics here are really well polished. Aesthetics are on point. The level design and pacing as you introduce each mechanic is really great as well. I think my only critique is it feels a bit loosely tied to the theme. I don't find myself wondering what any of the buttons do, I just have to collect the runes to unlock "standard" 2d platformer controls that are self-evident by the rune icons. 

The game feels like it could have fit in with GMTK's 2020 Game Jam. In his recap video, Mark Brown even talks about a theme in some submissions where the controls are represented as in game entities @ ~3:49, 

Mechanically very simple but it captures the theme well and I had a blast trying each combination of buttons so I could read all the newspapers!