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A jam submission

Awful Marco BrosView game page

Turn the Tables: Help Boltar rescue the Princess from the clutches of Marco the Plumber!
Submitted by Zizaco (@zizacoMakesGame) — 1 day, 11 hours before the deadline
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Awful Marco Bros's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#15.0005.000
Gameplay#14.3334.333
Presentation#14.3334.333

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • I was playing with the keyboard - would've been easier with a controller (on me, not the game) ... I love the way the theme was incorporated in this one and I think the art was a great playful homage to SMB
  • Amazing concept and usage of theme. Awesome job. Some Feedback: I can really see this being expanded on, a ton of protentional. Focus on a single game mode to get that one perfect. Some checkpoints, more player utility. Give the player a little more power and variety in their abilities with each monster.

Description of Game
Help Boltar and his minions rescue the Princess from the clutches of Marco the Plumber

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Comments

(+1)

Awesome!

(+1)

Unique gameplay with perfect execution, accompanied by stunning graphics and music for a game jam.

(+1)

Really fun!

Submitted(+1)

Really cool concept and lovely art.

Submitted(+1)

Quirky cute game! I really like the concept. What stood out to me was the 2nd level for sure, apart from the difficulty which was a bit much, the gameplay approach surprised me and it's one I'll definitely spend time thinking about. :)

Developer

Thanks daspruthvi! You made my day : )

Submitted(+1)

This is superb! Good take on the theme. The graphics are cute and of high quality. Good job making a really polished game within time frame.

Developer

Thanks Amian! I'm happy to know you liked the game :)

Submitted(+1)

The Ai was really cool. I felt like it was coming to talk shit when it beat the small guys. What techniques did you use?

Developer (1 edit) (+2)

Thanks Brandon! The idea was to show how overpowered the protagonist is [in most games]. The second level was the first one I made, and then I developed the rest of the concept around the AI playing as the "main character". 

I've used a very simple state machine + waypoints scattered through the level. Here's a screenshot from the editor with the waypoints visible:

Actually, It's more straightforward than it seems!

Submitted(+1)

Dope thanks for sharing it's cool when a simple system can create such interesting behavior!