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(+1)

The Ai was really cool. I felt like it was coming to talk shit when it beat the small guys. What techniques did you use?

(1 edit) (+2)

Thanks Brandon! The idea was to show how overpowered the protagonist is [in most games]. The second level was the first one I made, and then I developed the rest of the concept around the AI playing as the "main character". 

I've used a very simple state machine + waypoints scattered through the level. Here's a screenshot from the editor with the waypoints visible:

Actually, It's more straightforward than it seems!

(+1)

Dope thanks for sharing it's cool when a simple system can create such interesting behavior!