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Avalanche Goat's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme interpretation | #89 | 3.719 | 3.719 |
Overall | #117 | 3.469 | 3.469 |
Gameplay | #120 | 3.313 | 3.313 |
Graphics | #129 | 3.563 | 3.563 |
Audio | #141 | 3.188 | 3.188 |
Innovation | #154 | 3.125 | 3.125 |
Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository URL
https://github.com/ashleyrevlett/avalanche
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Comments
Nice idea and pleasant art style. Music is rather annoying.
I got the goat to 700-something meters (and I envy this goat a bit, since this is not easy IRL to move up for relative 700 meters).
Had some technical issues (played a downloadable build on a Mac). At game start, balls appear and disappear, but are not rolling down the mountain. Which makes it a lot harder to avoid the blue ones (I hate those anyway, since they are too close to each other). And despite them not rolling down they still do hurt from bottom... Also when they move down, they are a slideshow - one turn in a few seconds or something.
But they somehow weren't broken for me all the time, so I could play the game for a while, until it hanged (I guess you forgot to call free/queue_free on the ball nodes).
This definitely has "goat" something unique in it!
Very entertaining concept and original visuals. Good job :)
Fun game! really gives me vibes of those flash games I used to play
Unusually fast pased game but difficulty is fair. Controls seem responsive. Good work there!
Got up to 1474! Great job - I tried out an earlier build of this, and I really like the improvements. The day/ night cycle is a cool and creative touch that prevents it from getting tedious. I was initially going to complain that the falling snow (ice?) part of the cycle was unfair, but I realized it was a skill issue :D A very well-scoped project for this jam.