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A jam submission

Grasp the MoonView game page

Game where you get bigger to catch the moon.
Submitted by Pr0pyh, CodinCoyote — 3 hours, 15 seconds before the deadline
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Grasp the Moon's itch.io page

Results

CriteriaRankScore*Raw Score
Theme interpretation#2502.8284.000
Innovation#2582.6873.800
Audio#2892.5463.600
Overall#2902.6873.800
Gameplay#3162.4043.400
Graphics#4391.8382.600

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

GitHub repository URL
https://github.com/InsomniaStudio/MoonProject

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Comments

Submitted(+1)

I like the idea here, kind of katamari but with the addition of various tools for grabbing smaller for a nice innovation on it. I really liked the 2D artwork but the constantly blinking 3D terrain was a bit off putting. It looked like you had two objects on top of each other constantly choosing which one to render and it was a bit distracting. That said the overall concept was great and the audio fit very well alongside it too. Nicely done!

Submitted (1 edit) (+1)

I was interested in the game, but I wasn't able to figure it out. I had no weapons and couldn't find anything else to do? Also, the enemies can just stack on top of you, and once they collide with you and damage you, they stop damaging you. It should be changed so enemies can continually attack you if you're in their attack range.  The game also crashed whenever I ran into the smaller enemies.

Submitted(+1)

This game is so good! The weapons fit really well as well. The final level where you get really huge is epic :)

Submitted(+1)

Really cool game and it fondly reminded me of Katamari Damacy. Using the hookshot was fun, and I liked seeing the different interactions against varying enemies. I was so entertained that I didn't even notice I was way above the platform goal in the final stage. Great work!

Submitted (1 edit) (+1)

Wow what a sleeper hit! You should really update a more compelling ad image and description (maybe some gameplay images?) because that game was amazing in a way that I would have never gotten from it. Run around and and get bigger as you bash and hook foes. The level art is totally filler but the enemies and player hands are so pretty and have really cute little animation cycles. The core gameplay loop is super compelling and unique though I wish as you got bigger there was a little more gameplay consequence. The styling and flavor of the enemies is great and the the main plot is silly in a great way. I loved the music and even more that you had boss level music. Really good job!