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A jam submission

A Banana Scales a Tree to Reach a MonkeyView game page

Physics Based Foddian
Submitted by thecoolmonkey27 — 1 day, 5 hours before the deadline
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A Banana Scales a Tree to Reach a Monkey's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#1123.4793.667
Gameplay#1393.2683.444
Audio#1503.1623.333
Theme interpretation#1803.1623.333
Graphics#2093.1623.333
Innovation#2442.7412.889

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

GitHub repository URL
https://github.com/thecoolmonkey27/A-Banana-Scales-a-Tree-to-Reach-a-Monkey

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Comments

Submitted(+1)

Nice game. Couldn't get to the top tho :(

Submitted(+1)

Easy to learn, hard to master. Fun to play until you roll back all the way to the start 😭 Nice soundtrack

Submitted(+1)

Super cool game! Like I told you on stream, make a web version right now! :D

Keep up the good work!

Submitted(+1)

The game's quite simple, but its simplicity plays in your favor. This reminds me of Golfing over it and other similar games, and your project has the potential to become one of those "frustrating viral" videogames that streamers love hahaha 😆

I haven't managed to beat it yet, but it's in my plans to try again as soon as I have time again 😄

Great job!

Submitted(+1)

I like the funky idea but you did the control the most weird way it could possibly even with cheats enabled I still could not climb.  

Usually the drag movement is the opposite of what you used in these games and making the drag power  increase by  not time but mouse movement will fix the issue.

Submitted(+1)

banana 👍

Submitted(+1)

oh look funi banana game


getting over it 2 in disguise

(+1)

I love banana more than my wife

Submitted(+1)

Hey, I liked your take on the genre, it felt similar to games like "Getting over it". The banana being curved and its collision shape made it a bit more unique though.

I felt like the controls were a bit less precise than in other similar games though and I also encountered a small bug, that if you charge up your jump while you are in the air the bar shows up and does not go away until your next jump. I think it might have even been fine to let the player jump at least once while they are in the air instead of just on the ground in order to make it a bit more beginner-friendly and in the later parts you could have had passages where you have to use this mechanic to make it over.

Thats just my thoughts though, as I said overall I had a good time and I liked your unique take. Well done! :)