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A jam submission

End of the WorldView game page

Game for Game Off 2020 Jam
Submitted by Obnoxious Games (@GamesObnoxious) — 3 days, 1 hour before the deadline
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Play End of the World

End of the World's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#2522.3333.500
Overall#3032.1673.250
Graphics#3142.1673.250
Gameplay#3361.8332.750
Theme interpretation#3592.0003.000
Innovation#4381.3332.000

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

GitHub repository URL
https://github.com/NathanAnto/end-of-the-world

Theme interpretation
For a first game jam, it was a great experience, and can't wait to do it again !

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Comments

Submitted

The game is very smooth, and very appealing in terms of the visuals and especially the audio!

One thing that annoyed me was the progression curve. It never felt like the asteroids/UFO's hitting the earth were my fault for playing poorly, rather that my damage output never got high enough to handle them even buying upgrades wherever I could. Like, it did not feel like it was physically possible to actually clear most waves without taking hits, no matter how well I played.

Submitted

Hi!

I liked the overall style, especially the potato-asteroids.

I tested it with Wine, so probably that caused this issue. I paused the game by pressing ESC, but can't return to the gameplay after that.

Other problems I observed:

  • Where can I see my current coins?
  • It seems that the waves are a little unbalanced, but maybe just I'm bad at this :)
Developer

Hello, thank you for trying our game !

I never actually heard of Wine so I don't know, but the pause menu should work normally and the coins usually appear at the bottom left. Maybe it's because the UI isn't very responsive, still have to work on that.

Some work to do on the level design too so sorry about that.

Submitted (3 edits) (+1)

Nice defense shooter game! Love the pixelart!
A couple of suggestions:
- Give the player more room to shoot the asteroids. As the game is now no matter how fast the player target the asteroid/ufo he is going to get hit. This way each target choice will have meaning.
- draw the UFO on top of the asteroid. At least a couple of times I couldn't see the UFO "hidden" behind one of the big asteroid.
- Increase the strength of each upgrade (attack power). I couldn't "feel" the upgrade at least in the first 2 upgrade levels except the different canon's graphics.
Great job for your first game jam!

A quick suggestion after reading your dev log on the game page. Avoid doing an RPG as your 2nd jam game. RPGs need far more experience especially given the 3 weeks until the jam dealine

Developer(+2)

Thanks for the suggestions ! We'll be updating the game when we can. 

And about the RPG I guess you're right, but participating in the Game Jam is beneficial to us because it forces us to work and has an end date. The jam entry will probably be a small demo for the game that we will continue to work on after the jam. Should we still try to make an RPG, or should we maybe do other types of games first ?

Thank you and have a great day !

Submitted (2 edits) (+2)

Best try first simpler (from game mechanics perspective) game types like action games, platformers, etc. You can still make great games in those categories. You can easily see some great examples of this in this jam games.
RPG games are far more complex (even if you tone down the mechanics). Plus they require lot of time for balancing, testing, etc..
And time in a game jam is the one thing that you don't have ;-). Even in a one month game jam like game off.
You can always try later after you gained some jam experience.
In any case good luck with any future jam games. And keep making games!