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The Bombin' Baddies's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #27 | 3.402 | 4.500 |
Graphics | #63 | 3.213 | 4.250 |
Innovation | #116 | 2.268 | 3.000 |
Overall | #121 | 2.457 | 3.250 |
Gameplay | #142 | 2.079 | 2.750 |
Theme interpretation | #146 | 2.079 | 2.750 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository URL
https://github.com/sowmenappd/the-bombin-baddies
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Comments
Really loved the art, music, and the story you had going but I felt the game suffered from repetitive gameplay that was also unfortunately paired with permadeath which was a real shame because I could tell a lot of passion went into this project. I died to the second boss but I just couldn't bring myself to play it all again to finish it 😢. Excellent work regardless.
I really like the concept of this game - very fresh and creative to me. The art, music, and SFX is top notch and fits the game really well. The intro is very well crafted, and introduces the mechanics of the game very well. Overall a very excellent submission to this jam.
However, I don't know if this is intended or not, but I think the control is a too slow. Because of this, sometimes the condition of the floor makes it more or less impossible to dodge the bombs (when the floor is already cluttered with bombs and then a pirate throws a bomb directly at you). I do realize that if the movement were too fast the game would be too easy, but imho this is way too slow.
Then while the arts are very nice, I can't help but notice that the pixel resolution of the sprites don't fit. Some of the pixel arts are more detailed and have smaller pixels than others - I think this should be avoided for your future games.
The boss is a nice addition; but I think there should be a sign as to which kind of shot the boss would shoot. Is the shot relative to the player's location or something? I only figured it out after the third play, when I finally beat him.
Nice work still. I enjoyed the game. Just wondering though... Is an ending and that would the player finally open the treasure chest after some levels? :D After a few plays I reached level 16 but the game is a little bit too hard for me to consider continuing further
I love the art and story in this game! The opening sequence immediately had me hooked, so well done with that. All of the graphics look very nice, and the audio was effective without being distracting. I actually used some of the same music in my game, so it was funny to hear it in a different context. The gameplay was pretty solid as well, and it was easy to understand and pick up. The biggest issue I noticed was that the game is fairly repetitive, and new enemies aren't added until far too late into the game. The green guys showed up once in Level 15 and didn't come back again until Level 25, so dodging bombs over and over got a bit boring. I really liked the bosses though, and they add a nice break to the rest of the gameplay. If you just added a bit more variety early on, you would have a fantastic product on your hands. Nicely done!
I think the green guys are just random with very low probability. On my first play of the game they appeared near stage 7, and the next play they actually appeared at stage 3 twice. But the next play they failed to appear in the first 10 levels.