The idea of using a money bag as a weapon and therefore your attack power getting stronger as you get more money is honestly kind of brilliant, though you could've done more with it. Maybe you could've had it affect regular enemies and not just the dragon boss. Maybe you could've had a more linear progression with the dragon being at the end to "test" how many coins you got. Your speed being decreased when you get max coins seems like an odd choice, and the game doesn't feel like it was playtested with it in mind, resulting in me getting stuck at one point. In general the game isn't very polished; the game often crashed at a point in the plains level, and the music doesn't seem to loop. Still, the concept gave me a lot to think about.
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Coin Crusade's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme Use | #30 | 3.479 | 4.400 |
| Graphics | #41 | 3.162 | 4.000 |
| Overall | #42 | 2.886 | 3.650 |
| Sound | #52 | 2.688 | 3.400 |
| Fun | #71 | 2.214 | 2.800 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What was your favourite part of working on your game during GDM?
Working with friends
What was the hardest part of creating your game?
Learning all of Godot 4's new quirks and syntaxes
Did you use any pre-existing assets in your submission?
We used royalty-free music and SFX from Cafofo Music, Alexander Nakarada, and Purple Planet Music






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