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Streetrunner's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme Relevance | #22 | 3.012 | 3.300 |
Overall | #23 | 2.708 | 2.967 |
Originality | #25 | 2.830 | 3.100 |
Fun Factor | #28 | 2.282 | 2.500 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team Members (Discord Usersnames)
Zhedd
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Comments
Interesting game! I included it in my GameDevNetwork: Gooseberry Jam compilation video series, if you’d like to take a look. :)
Thank you! :)
Pretty cool art and gameplay idea. Wished there was a way to make the game maximized on screen. The text announcing the target is a little too hard to read against the background, and I'm not fond of how the auto-target lock switches focus on characters (at just the wrong moments too!) - perhaps allow for manual targeting instead?
Thank you so much for the feedback! The first two problems were decisions made in haste, but I had no idea that the automatic target lock would cause players to miss their targets. Did the wrongly timed target switches occur whenever you approached the targets (because there is a minimum range for the executions) or also in other situations?
I finally got a chance to play this! you have a really cool concept here super unique! the art style fits the game very nicely, The game itself need a little more fleshing out in my opinion. I would love to see some interactions between the potential targets(walking together, talking) maybe not all the people should be there from the start, This I feel would have added more life into your world. Maybe some events could happen ( cops breaking up random fight, potential target gets hurt and everyone crowds around, ect.) Also take what I say with a grain of salt these were just some things that came to mind while playing, I think this game has some real potential to be something truly unique!, and for a 10 day jam entry I think you did a really great job for being a one man team!! if you do end up working on this one more, I personally would love to see it evolve. Good job my friend!
Wow, thank you so much for your kind words and the feedback! They mean a lot to me. And if you have any more ideas on how to improve the game, just keep 'em coming!