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A jam submission

A Nebula's DreamView game page

Dragon(Fruit) Jam entry. Theme: Space and Sea
Submitted by Akusan (@akusan) — 12 minutes, 5 seconds before the deadline

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A Nebula's Dream's page


CriteriaRankScore*Raw Score
Fun Factor#421.9001.900
Theme Relevance#492.5002.500

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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I feel you spent most of the time working on this to get the multiplayer running, which is cool, but the mechanics could use more polish. Namely you can't jump half the time. You probably fixed it in the 0.1 version, but I tested the original zip version posted. Sorry.


unfortunately, I did work mostly on the multiplayer.  A did learn a lot in the process though.


Which is the best part. :) I was thinking of turning my game into a multiplayer competitive space brawler at one point.


Please play the latest version NebulaDream_0.1.rar


Pretty good start. I like the idea of competing for destroying monsters, (I assume, I couldn't play Multiplayer). I think it needs a lot more polish, though. I would occasionally get stuck and I'd have to re-click my movement buttons. I could see past the background to the blank color at the edges of the screen as well. I think some audio cues and animation would help with the aesthetics, and probably cut off the exterior edges with a dark black or an earth tone to blend in with the tiles so it doesn't feel like you're in this floating square. There doesn't appear to be any Win/Lose conditions as far as I can tell, and make sure you put in an exit button so we don't have to Alt+F4. Nice start; I think this could be pretty cool with some more work!


Thanks for your feedback. If you destroy all the enemies, the win condition should have been triggered, hence, the scene change bug fix update. We had too many features we wish we could implement but not enough time nor resources to implement them. We will update this game in the future to address those other bug fixes. Once again, thanks playing.

It needs more features, but other than that it's okay!

I like the idea, but I think you should have the monsters attack, and more weapons in the future.

All in all, good job!


Thanks! The code is actually in there. Just bugs after bugs came up. A later patch will remedy it

Developer (1 edit)


Mouse 1 = Attack

space = jump

A/D OR Left/Right Arrow = move left/right

Version 0.1: Latest version with scene change bug fixed.