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AI-RPG's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #3 | 3.286 | 3.286 |
Overall | #6 | 2.571 | 2.571 |
Polish | #7 | 2.286 | 2.286 |
Creativity | #7 | 3.000 | 3.000 |
Fun | #8 | 1.714 | 1.714 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Interesting things in your game
Different animations for each attack!
Comments or issues you had?
Dynamically created UI elements are hard to use.
Balancing a RPG is super hard.
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Comments
Really nice concept! I included it in my compilation video of all of the Game Dev League September Game Jam games, if you'd like to take a look :)
Fun idea, could really do with being sped up though.
Either have a speed toggle or do like Radiant Historia where you don't have the speed shown at all but just the turn order and then there is no waiting for the next turn to start.
Known bugs:
- All skills can target enemies.
- Even if you lose a battle the game progress (with a lot of bugs).
- Losing a battle lets a sprite of the enemy stuck on the screen.
- Very unbalanced (sorry, no time to balance a rpg :p).
Fun enough to stick to it through the end.
Like you said, balancing needs work.
Very original idea.
i found the 'order' confusing. does it mean, when to do something, or who to target. i often wanted an option for both.