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A jam submission

Missile CommanderView game page

GDL September Jam
Submitted by wilsk — 54 minutes, 25 seconds before the deadline

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Missile Commander's page


CriteriaRankScore*Raw Score

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Interesting things in your game
Umm.... I guess there is only one mechanic. Is it fun? Kind of, but yeah only for 30 seconds or so :P

Comments or issues you had?
Due to having a busy weekend, I treated this as a bit of a speed run. My aim was to get a fully functional game in as short a time as possible (that wasn't terrible). I hope I succeeded there... I initially aimed to spend 2 hours on it and I streamed the result with a timer in the bottom corner. This was fun! I wasn't going to submit but in the end I spent another half an hour to add a tiny bit of polish and this is the result.

Given the mechanic and AI are pretty simple, the main problems I had were silly things like trying to get the missiles to launch in the direction the gun was facing. The gun was rotating around the earth, and could be aimed on its own pivot. In the end I was using transform.forward to find the initial direction of the missile, but due to Unity's weird 2D I should have been using transform.up.

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Nice idea! I included it in my compilation video of all of the Game Dev League September Game Jam games, if you'd like to take a look :)

Reminds me of Interplanetary which is an hilarious game with friends, this could have potential with multiplayer added.

It has potential but needs work, with sounds and some balance (just spam spacebar as much as possible and win most of the time).

I like the minimalistic visuals though!

This could be an amazing multiplayer game.

There's a bug that you're said you destroyed the enemy, but missiles were nowere near him.

the globe thing was very original