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A jam submission

DiagolView game page

made for the game breaker's toolkit game jam
Submitted by Dreaming84 — 9 days, 11 hours before the deadline
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Play thing

Diagol's itch.io page

Results

CriteriaRankScore*Raw Score
Frustration#14.4725.000
Unfairness#73.8014.250
Ear destruction#103.3543.750
Overall#192.6512.964
Bugs#251.3421.500
Confusion#272.4602.750
Uncanny valley#272.2362.500
Microtransactions#300.8941.000

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

I solemnly swear that I've made a bad game.
this is horrid

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Comments

Submitted (1 edit)

Second level, very hard XD, still did not win it. im trying to win it by clicking left up left up... but eh no luck, i kept hitting the monster ;o

Submitted(+1)

There's no way someone can complete the second level.

The movements were a bit confusing but I think you can get used to it. Perhaps a bit of randomness could add even more frustration (yes, the second level, I'm talking about you).

Horrid thing!

Developer (2 edits)

i think it is possible for the second level (though its actually just the first level, the room you start out in is just for you to figure out the controls) to be beaten, but incredibly difficult, the key is to just spam really really fast, the players hitbox is smaller than the enemies so i wouldnt say its "physically impossible"

one of my friends tried it out in call and they got past the first obstacle by just sticking to the wall and pressing very delicately but quick

i made a save state version for them to beat the level in (different from the practice version up on the game page, lacks some other features i added in the practice ver) and while they did use a save state almost after every key press, they got past level 1

also i dont think anyones figured this out but you can press space to stop moving

Submitted(+1)

It took me a while to figure out what was going on with the movement. Once I did I realized how obvious it was; it's basically in the title of the game!

It also took me a long time to figure out that the white square is the goal and the highlighted keys have nothing to do with it.

It's simple, but confusing and annoying, which for this jam I think works.