Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Lockout screen for classic Game Boy (DMG) in GB Studio

A topic by marlinmark created May 13, 2023 Views: 185 Replies: 2
Viewing posts 1 to 3
(1 edit)

I have a question about this line from the rules:

If you are developing a "Game Boy Color only" game, make sure to add a lockout screen for the classic Game Boy (DMG)!

Does anyone have guidance or an example on how to do this in GB Studio?

(1 edit)

In GB Studio there are several features that only work correctly on Color systems, not the original DMG systems. Most projects will still be fine to run on both, but there are several reasons why you might want to limit the game to only run on Color systems, such as if the game you've made uses features that don't work correctly without the additional power of those systems.

In order to create a lock-out screen in these instances, you would use the function 'Is Color Mode Available' as a check on starting the game. If false, then you direct to a scene that in the background simply states the game only works on Color systems, and if true, you direct to the actual title screen of the game.

If you're not sure whether you need a lockout screen, give your game a quick test on a DMG system or emulator in DMG mode and see it if still works as you'd like. If it doesn't, then you can look into making the lock-out screen.

Thank you, Geonjaha! This is exactly what I needed.