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RADIANT ELUSION - interactive sample 1.1's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
ANTI-CAPITALIST POWER | #72 | 2.375 | 2.375 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I really enjoyed the aesthetics of this game.
Bless u mate! Here's to hoping the gameplay will satisfy as much as the vibe!
Incredible aesthetics, gameplay and sound department, I can't understand how it relates to anticapitalism, though!
Thank u so much for taking the time checking the game out Palarus! I feel very humbled by your verdict regarding the gameplay and aesthetics! πβ¨
When it comes to the anticapitalist themes they are most prevalent on the second level through environmental and level mechanical storytelling. I donβt know if it may be to obtuse for ppl to notice haha..
Vaporwave is inherently discussing capitalism through its imagery and soundscapes, and it is something I am trying to utilize thru the game as well. Not just as a visual style. The second level mixes western human civilisation from ancient Greece and 21th century environment and its ideas of infinite growt, and is aiming to portray aspects about launching a career via game mechanics such as the Launch pads and Monopoly Cannon. There is also a room inside the right skyscraper where I take the oppourtunity to poke fun at a certain big video game conglomerate. π
I'm not very good at platforming in general, and arguably even worse when it's in a 3D space, so take my comments with a grain of salt. The shift mechanic took me a minute to figure out and I still don't feel like I am using it quite right. I didn't get to see the tip for it, and I suspect it's because I stepped on the lighted platform for it before the opening text was finished. I tried stepping on it again, but never got a tip for it. As for the lighted platforms providing tips, I think they're a bit too slow paced for a game that seems like it wants to go fast.
I got stuck super early, when there are the 3 gates you have to open, but that's almost certainly on my lack of skills rather than the design itself. Thought the platforming didn't feel as intuitive or smooth as I would like, I absolutely love the look of the game, it's really giving me Paradise Killer vibes (which I think is a very good thing) for some reason. My only concern with the design was that the text can be somewhat hard to read, as it was very pixelated on my screen at least (2560x1440 if that helps). Honestly, even with my concerns it seems like you have something solid here.
I couldn't figure out how this relates to the jam, but I'm assuming that's just because I was unable to progress adequately. I may give this another try later, as I'd like to see more of what the game has to offer, if my skills will allow it.
Bless your comment ClassyKraken, I really appreciate it and you taking your time trying the game!
I am aware of the issues regarding the voicelines from the lighted platforms and I will see to it that it will be fixed as soon as possible. Both that they donβt overlap eachother and so that you can replay them πππ
The pixelated text you mention, is that the subtitles for the voicelines/lighted platforms or text in the game world?
And yes, the themes in regards to fuck capitalism is hopefully more noticable on the second level! So if you do give it another shot that is probably the place where youβll find the theme more prominent. π Although that level is also harder than the first hehe…donβt forget that you can press the R-key to instantly respawn at the latest checkpoint!β¨π
Thank you once again for your great comment/feedback, I love it, and will do my best to make the game better! β€οΈ
Cool game. Love the aesthetics!
Thank you a bunch SkitzFist!
the aesthetics of this game are off the charts lol
Only getting started my friend, gonna get even better! Thanks for your comment! πβ¨π
Amazing style and sound design. The physics-based platforming feels floaty yet precise, would love to see how fast later levels could get!
Bless u my friend! Upcoming Surf-mechanic-level will have speed in spades, as well as the last alternative ending-level!
Neon White + surfing is an elevator pitch I can get behind! I'll definitely be staying tuned :)
Really fun ^_^ I also love the general atmosphere and vibe the game has.
Fantastic to hear and very happy you enjoyed it kerinchi! If you feel like there is something missing or something you'd like to see, please don't be afraid to give feedback. Really appreciate your comments! Bless u!