Play Pamphlet
C-RATS #01 : Berlin, 198X's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
SUBSTANCE | #14 | 3.875 | 4.143 |
Overall | #15 | 3.608 | 3.857 |
STYLE | #16 | 3.341 | 3.571 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Leave a comment
Log in with itch.io to leave a comment.
Comments
This is very cool, I'm a big fan of dice tables so this really plays to my tastes! It is a little difficult to use in a PDF reader though, a problem I've also had with the official pamphlets. Since there is so little white space remaining increasing font size isn't an option so I would consider some other fonts. It is also possible it is the shade of purple used for the background that makes it tricky to read, since I did not notice any issue with the black background parts of the document.
EDIT: Addition of some page numbers might also be a good low-effort addition. These might not look as cool as the pamphlet does right now so maybe publishing a new PDF with page numbers added is an idea if you don't want to sacrifice aesthetics
Thank you. I've been going back and forth on page numbers since reading a comment about how another pamphlet style entry was 'backwards'. I think you've pushed me over the edge.
Maybe embossing or pale-shadowing the text would make it pop legibly. Or maybe I need to make the printout a pamphlet and the computer version just a six page spread. Hmm...
It is tricky, the pamphlets have a real zine punk feel to them, so I can see why creators would always want them to be foldable, but if they are only going to be used on a monitor.... I think the alternative download version plan might be best
I like this adventure. Excellent premise and mechanics. Stacking shifts might make middle/later encounters a bit bogged down. There are 10 regions and with the shift stabilizer, players can get a lot of shifts fairly quickly. The text is a bit dense - hard to squeeze all of that in a pamphlet, I know, so I'm not sure what the solution is. Is the stabilizer just a joke/trap for players?
It's a very poor quantum mechanics joke, and a telegraphed mild peril, and potentially a tool if things have gone terribly wrong and need to be immediately mixed up.
Thanks for your review!
A short pamphlet jampacked with extradimensional chaos to throw at players. While the mission is set up to progress in a linear fashion, the 2D6 table of SHIFTS present a ton of different worlds for players to encounter. Even if you only run the actual mission once, you’ll still have all the other hooks to use if your players want to continue dimension hopping in future games. The regions, which players progress through during the mission, are briefly but effectively described with unique physical environment and potential complications.
The
shift stabilizeris a fun physics in joke. Running this for my own players, I may add one small tweak and give the cat a 50/50 chance of being alive every time someone looks in the box, regardless of the cat’s condition that last time someone checked.Thank you for your review! I tried to phrase it a bit ambiguously to let your take (the cat WAS dead, but now it's alive again) or the boring, more 'reasonable' one (if it's dead it's dead) both be viable options to the Ref. The more variable option is the one I favor myself.
I realized that my original comment won't show up on the non-jam project page, so I'm going to repost it there so it will be a public endorsement.