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A jam submission

INFIL/EXFILView project page

Perilious transport options for the FIST RPG.
Submitted by Jan-Sebastian Uruba — 1 day, 16 hours before the deadline
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INFIL/EXFIL's itch.io page

Results

CriteriaRankScore*Raw Score
Rank#44.7504.750

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

Great Tool!

Submitted(+2)

Okay, so as a referee, GM, etc, introductions are not my strong suit at all. Got a chance to try this out in a game or two the other day and it immediately cutout a lot of my stress as well as provided the players with some immediate situational hooks to get started on.

Developer (1 edit) (+1)

Thank you so much for the kind reply. This is my first TTRPG product and hearing that somebody tried it out and found it useful is heartwarmig and motivating! <3 

Submitted(+2)

Nice and quick ways to integrate your operator's way in and out into the mission. I prefer the idea of determining the complications narratively, but the transport methods are cool and rather complete and the consequences matter a lot for the mission.

Submitted(+1)

This is a pamphlet sized resource detailing five different ways your FIST team can travel and the horrible ways it can go wrong. Definitely worth a pickup for inspiration.

Submitted(+2)

Infil/Exfil is a quick supplement that adds some extra charm to the start and end of your FIST missions.

The PDF is 2 pages, with a nice technical manual feel to its pamphlet layout. Everything is cleanly organized and easy to read.

Contents-wise, there's a range of different types of infiltration and exfiltration options, but they ultimately boil down to a dice roll to see if something goes wrong. And statistically, something usually goes wrong.

None of the complications are so severe that that they'll kill characters outright, but they can put the squad in difficult situations or force hard choices. And for exfiltrations, they can require the operatives to have a backup plan.

I think my only quibble with Infil/Exfil is that it seems like with a little bit of bad luck, it's easy to get stuck in a loop of multiple failed exfiltrations. To that end, it might make more sense to only roll for a consequence on an exfiltration if the exfiltration is hot.

Overall, this is a really neat add-on for any game of FIST. It keeps the entry and exit points for missions nice and dynamic, and adds some extra tactical flair to a game that revels in precisely that.

Submitted(+1)

I love me some trifolds!

Good, quickly implemented options. Expands the player input, makes them (kind of) responsible for complications that arise accordingly. Good text/ imagery balance.