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A jam submission

Fish WarsView game page

Submitted by rozoom, FazDevGuy, YebatiX, PiotrCodi, qtat (@qtat_), JoachimDobroduszny — 10 minutes, 10 seconds before the deadline
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Fish Wars's itch.io page

Results

CriteriaRankScore*Raw Score
Fishiness(?)#1833.8003.800
Fun#2562.8002.800
Creativity#2653.0003.000
Overall#2952.8202.820
Audio#3432.1002.100
Visuals#3662.4002.400

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

At first it's a bit tricky to understand what's happening, but once you get the hang of it, the game is quite fun. When I was in battle mode I thought the enemies were coming at me and I was wondering how many waves I had to defeat until I realised I had to go to the right side where the enemy boss was waiting. Maybe a few more hints here and there on what to do would be nice and a description of what the units do (maybe I just didn´t see it though). But really good work in such a short time!

Submitted

very complex game for a game jam, I think I understood it and I kinda like the idea of bringing back those flash war games.

My first battle it took a while to see the oponent, I think perhaps the drag scene could have helped me see them coming? This is how it was:

after a while a small enemy fish appeared so I knew something right was happening ... now for some reason the battle seems never to end ... that number below is something like 6k ... not sure what that means

Developer

Hi!

You can move camera during battle to see your opponent by moving cursor close to the edge of the screen. It works so-so, but seems to work better when you hold left mouse button. The number You were wondering about is your gold that you can spend on buing your units.  Next time we will put more effort on explaining mechanics in game more in detail. 

Anyway, Thanks for Your feedback!

Submitted

Yes after insisting trying with the mouse I noticed that sometimes it would move but it seems it needs some conditions to move when holding ... in the map it was working smoothly btw