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A jam submission

Banchou City Rumble Battle System Test ver4.16View game page

This is a small test I did for my upcoming Dating Sim "Banchou City Rumble"
Submitted by Zaph Dev! (@ZaphDartist) — 5 days, 18 hours before the deadline
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Banchou City Rumble Battle System Test ver4.16's itch.io page

Results

CriteriaRankScore*Raw Score
VISUAL | Did the game have nice graphics or art direction#433.6744.500
IDEA | Was this game super interesting or innovative#583.2664.000
Overall#792.9393.600
AUDIO | Did the game have great music or sound design#792.8583.500
MOOD | Did the game have atmosphere or make you feel something#832.8583.500
FUN | Was the game satisfying to play or did it bring you joy#1322.0412.500

Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Let people know how long you've been working on the game
I've been working in this prototype for a couple days, but the characters I've been working on them several months and i finally got to use them, hope you enjoy :3

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Comments

Submitted(+1)

The idea was interesting. Art style is real nice. I liked the music too. I would like to see more development on the project.  Excited to see how the story will expand and what will shape the game.

Feedback: 
I liked the faster text speed option, real helpful. 
Sometimes the dialogue box would stay on screen in different menus, for instance it was there when I went to config.
I wish the skip message was a button you could press rather than going to a menu for it.
I liked the take on rock paper scissors with different attacks.
Would be nice to add a tutorial in game for how everything works before getting into battle.
I am not sure if the opponent is also using rock paper scissors mechanic, but if so I'd think it would be helpful to see what they choose as well.

Well done on entry!

Developer

Thank you so much for your feedback! I can see what you mean with the text skip and the config, i havent had the chance to mess with those options yet, but i'll definitely keep them in mind.
Right now im simplifying the mechanics to just 4 options that is attack, defend, talk and support,(still rock, paper, scissors, but you get to do something even if you lose in some instances) but each one have different quick time event type game to make it more dynamic and fun hopefully.
If everything goes well I should be uploading it today and you will be able to have a glimpse of one other character in the game called Detective Edaki, she will be your support character in this battle system test.

Thanks again for the feedback and for trying the system :)