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Prospector's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
MOOD | Did the game have atmosphere or make you feel something | #31 | 3.667 | 3.667 |
AUDIO | Did the game have great music or sound design | #42 | 3.333 | 3.333 |
VISUAL | Did the game have nice graphics or art direction | #44 | 3.667 | 3.667 |
Overall | #57 | 3.267 | 3.267 |
FUN | Was the game satisfying to play or did it bring you joy | #73 | 3.000 | 3.000 |
IDEA | Was this game super interesting or innovative | #96 | 2.667 | 2.667 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Hey Mathias!
I enjoyed playing Prospector, here's my feedback, I tried to be quite detailed as I find this more helpful when I'm receiving feedback:
Menu:
After Pressing Play:
Upon Closing the First Pop-Up:
Main Gameplay:
The game shows great potential, especially for a fan of base builders and crafting. Adding a few more quality-of-life features could make the experience even more enjoyable. Your dedication to refining the game is evident, and I'm excited to see where it goes.
Thanks for the detailed feedback! Most of your recommendations are on the todo list, so it's great to have them validated this way! I'm still working on the mechanics so I haven't had time to work on the story yet. Assuming my future players will not read this, I can reveal here that the ship didn't arrive at the trading post, it's been sitting there for several thousand years :)
Ahh, I see, noted! You can now remove that portion of your post just in case. ^^
No need for keys, download the demo, it's the full version