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Chromatography's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
IDEA | Was this game super interesting or innovative | #10 | 4.000 | 4.000 |
AUDIO | Did the game have great music or sound design | #30 | 3.200 | 3.200 |
Overall | #36 | 2.920 | 2.920 |
VISUAL | Did the game have nice graphics or art direction | #44 | 3.200 | 3.200 |
MOOD | Did the game have atmosphere or make you feel something | #55 | 2.400 | 2.400 |
FUN | Was the game satisfying to play or did it bring you joy | #64 | 1.800 | 1.800 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Let people know how long you've been working on the game
I was working on that game roughly 2 years ago, but then I quit because of how boring and tedious it was. 2 years later, I thought of remaking that old game for that jam.
I made the remake in about 2 weeks.
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Comments
i liked your game.
the music was nice and spookey,
the puzzles were a little confusing, i was never quite sure when I would change color vs move something, and I had trouble figuring out what is a block, vs target, vs button vs exit at the start.
This is a really interesting puzzle game, Im pretty sure I understand how it works (You can only push colors if you both share a component) but also its really hard for me to internalize the rules, on top of the regular pitfalls of block pushing such as avoiding getting stuck. oh also it didnt seem like the audio button did anything in the top right?
Didn't realize that when I played the game.
The audio button only cuts off the sound effects and not the music.
cool idea, however lack of introduction makes it confusing at first