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A jam submission

eau de parfumView game page

roll dice and make perfumes
Submitted by arkicade — 7 days, 23 hours before the deadline
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eau de parfum's itch.io page

Results

CriteriaRankScore*Raw Score
IDEA | Was this game innovative, or did it use interesting mechanics?#54.6674.667
VISUAL | Did this game have nice graphics, art or design?#64.6674.667
Overall#513.7333.733
AUDIO | Did this game have great music or sound design?#853.3333.333
MOOD | Did this game have atmosphere, or did it make you feel something?#1393.0003.000
FUN | Was this game satisfying to play or did it bring you joy?#1553.0003.000

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Let people know how long this project has been going, or share a bit of its history.
Started working on the project on January 2nd 2021

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Comments

Submitted(+1)

First off, this is really stylish and unique game.  I could totally see this being made into a board game actually, with the rolling phases, and something like an event deck you draw from between them.  It did take me abit to realize that the numbers used to purchase new scents was roll results and not like a currency total, and that some things carry over between rounds.  To compound on that, a few times I would hit the wrong button and progress to the next screen with no way to go back and basically forfeit a whole round.  I like the events, but they did feel like I needed a much better grasp on the mechanics to make meaningful choices.  I think if you were able to cycle the view between each of the screens before finalizing choices would really help alleviate the need to parse/memorize alot of info. ie being able to view the synergies before selecting purchasing, or being able to look back to tell which color scent was higher(now Im unsure if the colors were different).    I dont think Ive seen a pico8 game look this fancy before, its a really impressive game that I think asks just slightly too much of the player.  

Deleted 2 years ago
Developer

Thank you for the feedback! Would've included a tutorial but PICO-8's limit wouldn't let me ^^'

Submitted(+1)

This game I had a lot of difficulty understanding this game. The dice symbols I found difficult to relate to numbers and I had no clue what chips or dice upgrades meant. There's a lot of different values that I have to keep track of - perfume score, reputation, die, hearts, maybe making it clearer which values are the most important might help

Developer

Thank you very much for your feedback! If you go on the game page/play the start menu, dice upgrades and chips are explained. The values of stars, hearts and men are not stated in game but are also on the game page to read.

PICO-8's characters are limited so I had to save a lot of the tutorial stuff for the game page to read ^^'

I will make sure to add more to the page to make some mechanics a bit clearer though :)