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Elemental Dungeon's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
IDEA | Was this game innovative, or did it use interesting mechanics? | #151 | 2.887 | 5.000 |
AUDIO | Did this game have great music or sound design? | #203 | 2.309 | 4.000 |
MOOD | Did this game have atmosphere, or did it make you feel something? | #225 | 2.309 | 4.000 |
Overall | #235 | 2.194 | 3.800 |
FUN | Was this game satisfying to play or did it bring you joy? | #254 | 1.732 | 3.000 |
VISUAL | Did this game have nice graphics, art or design? | #256 | 1.732 | 3.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Let people know how long this project has been going, or share a bit of its history.
A little project I started over winter break that I needed a little push to finish. Would love some feedback. Hope you enjoy!
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Comments
This was a really interesting idea for a game, especially that you have to use your enemies against each other. I also like that the enemies changed forms, both visually and offensively, and that the ice and fire attack patterns for the spirits and the cauldrons(?) were different from each other too. I will say the reflection did feel very random and it was hard to tell if the 3 mirror shapes did anything different though, which made it very difficult to aim at something specific. I'd love to see a little more variety and reliability, for instance if you are upagainst a single level 3 ice spirit sometimes the cauldron blasts would only send 1 or 2 fireballs towards me and then those when reflected wouldn't even travel towards the enemy. Maybe something like reflected shots always travel where you are aiming but you can only refect 1 element at a time, which you can cycle instead of shape. Or possibly other things to interact with in the level, like a turret that shoots explosive shots you can reflect. Not sure just brainstorming, because this is a cool and really unique game!
Thank you very much for the feedback! With regards to bounce angles and mirror shapes, that is an issue that I wanted to fix, but I began to run out of time to work and couldn't get something working in time (I had a few other projects going on throughout the month), so I had to use what I currently have in the game. I agree that the bounce angles are unpredictable and that makes it tough to aim, and at some point I would like to go back and fix that. Thank you for the suggestions, I will surely consider them whenever I go back to working on the game. Thanks for playing!!!
Oh and yes those were meant to be cauldrons :)