Play Demoness
Aniliade's Jumpscare Castle (Beta)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
MOOD | Did this game have atmosphere, or did it make you feel something? | #11 | 3.667 | 3.667 |
Overall | #44 | 2.733 | 2.733 |
IDEA | Was this game innovative, or did it use interesting mechanics? | #53 | 2.667 | 2.667 |
AUDIO | Did this game have great music or sound design? | #61 | 2.333 | 2.333 |
VISUALS | Did this game have nice graphics, art or design? | #63 | 2.667 | 2.667 |
FUN | Was this game satisfying to play or did it bring you joy? | #71 | 2.333 | 2.333 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Let people know how long has this project been going, or share a bit of its history.
The Game Development has been about for two months, but if you take into account the planning it was like four months, and if you by any chance count the character development it has been more that year and a half.
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Comments
Wonderful game, i love Aniliade :P
Oh god this game aha. It had my heart racing. The character of Anilade is certainly cool, i love her animations and design. Nice work. I would love to see her in other types of experiences as well. My first run I couldn't figure out how to pick anything up and then finally figured it out when opening a chest I was behind, locking me forever in place xD I think having the item drop where you were captured is very frustrated if you're in the end area when you're captured. Maybe you could have a small barrel with a bunch of weapons that allows you to pick up something different every respawn. Also I found the attack delay was slow enough that most of my frantic attacks to keep her at bay missed entirely and didn't line up with my panic very well. I would love to play this with a bit more iteration/polish.